Thursday 23 February 2012

Discussing discourse

I don't feel right refering to Dear Esther as a game. Not even an interactive story, as there's not any interaction. You walk the path, it will queue narrative. It will sometimes be different narrative, but the destination is the same.

I'd played--er, run throu--WALKED through the original mod years ago and it stuck with me. I was annoyed with the slow walking back then as I still am now, and a few set pieces are a little different than I seem to recall, but the new one didn't seem to resonate with me as much as the original. Was it because the increased fidelity perhaps didn't mesh with the starkness of theme as much as the original version did? Maybe since I knew where it was going it didn't have the same effect as it would have otherwise.

It's still a fine product, mind. I'd be interested in seeing more things in this style as time goes on. I just don't think it's something we'll be seeing much of.